Tuesday, September 22, 2009
Americas Army 3.0 (GAB Miller vehicle)
Master Vehicle Shader Material developed by Matt Waggle. Model and texture maps created by myself. Realtime UE3 capture.
Americas Army 3.0 (Soda Fountain)
Americas Army 3.0 (Electrical and AC)
Americas Army 3.0 (Doors)
I was responsible for 90% of door creation in Americas Army 3, All of which had swappable elements such as the door handle/knobs, frames, and door skins. Swaping 1024x512 diffuse, spec, and normal maps. Realtime UE3 capture.
Americas Army 3.0 (Fire Escape)
This residential building FireEscape asset was designed to be modular so it holds many different chunks which all snapped to the unreal 3 grid allowing the level designers to build any iteration they wished. 512x512, tiling rust, alpha work for the sweeping balusters. Realtime UE3 capture.
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