<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1882447764359668627</id><updated>2011-07-07T13:45:52.697-07:00</updated><title type='text'>[Dev]Sriracha?</title><subtitle type='html'>Come with me on a journey through time and space. This is the work of Game Artist, Jeremy Forbes.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://devsriracha.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1882447764359668627/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://devsriracha.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>JForbes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-yo8KgMgPDYs/TVnhN8UX-yI/AAAAAAAAArg/tw88lbKzAUE/s220/rawsome.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>10</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1882447764359668627.post-6477888611595366115</id><published>2009-09-22T19:36:00.000-07:00</published><updated>2010-03-27T14:37:04.914-07:00</updated><title type='text'>Americas Army 3.0 (Liftaru Forklift)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_g3CKLTmefG8/SrmJq-p3YNI/AAAAAAAAAPI/mywV7FmSY9I/s1600-h/JForbes_Work_AA3_01_JF09.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_g3CKLTmefG8/SrmJq-p3YNI/AAAAAAAAAPI/mywV7FmSY9I/s400/JForbes_Work_AA3_01_JF09.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;1024x1024 diffuse, spec, normal. Realtime UE3 capture.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1882447764359668627-6477888611595366115?l=devsriracha.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1882447764359668627/posts/default/6477888611595366115'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1882447764359668627/posts/default/6477888611595366115'/><link rel='alternate' type='text/html' href='http://devsriracha.blogspot.com/2009/09/americas-army-30-liftaru-forklift.html' title='Americas Army 3.0 (Liftaru Forklift)'/><author><name>JForbes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-yo8KgMgPDYs/TVnhN8UX-yI/AAAAAAAAArg/tw88lbKzAUE/s220/rawsome.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_g3CKLTmefG8/SrmJq-p3YNI/AAAAAAAAAPI/mywV7FmSY9I/s72-c/JForbes_Work_AA3_01_JF09.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-1882447764359668627.post-4369232527760217684</id><published>2009-09-22T19:34:00.000-07:00</published><updated>2010-03-27T14:39:37.701-07:00</updated><title type='text'>Americas Army 3.0 (GAB Miller vehicle)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_g3CKLTmefG8/SrmJGUwUY3I/AAAAAAAAAPA/9Crp_VUQTOk/s1600-h/JForbes_Work_AA3_02_JF09.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_g3CKLTmefG8/SrmJGUwUY3I/AAAAAAAAAPA/9Crp_VUQTOk/s400/JForbes_Work_AA3_02_JF09.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;Master Vehicle Shader Material developed by Matt Waggle. Model and texture maps created by myself. Realtime UE3 capture.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1882447764359668627-4369232527760217684?l=devsriracha.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1882447764359668627/posts/default/4369232527760217684'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1882447764359668627/posts/default/4369232527760217684'/><link rel='alternate' type='text/html' href='http://devsriracha.blogspot.com/2009/09/americas-army-30-gab-miller-vehicle.html' title='Americas Army 3.0 (GAB Miller vehicle)'/><author><name>JForbes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-yo8KgMgPDYs/TVnhN8UX-yI/AAAAAAAAArg/tw88lbKzAUE/s220/rawsome.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_g3CKLTmefG8/SrmJGUwUY3I/AAAAAAAAAPA/9Crp_VUQTOk/s72-c/JForbes_Work_AA3_02_JF09.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-1882447764359668627.post-5686277965366450947</id><published>2009-09-22T19:31:00.000-07:00</published><updated>2010-03-27T14:37:31.960-07:00</updated><title type='text'>Americas Army 3.0 (Random Assets!)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_g3CKLTmefG8/SrmIe8S1bpI/AAAAAAAAAO4/OtFzeyist6U/s1600-h/JForbes_Work_AA3_05_JF09.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_g3CKLTmefG8/SrmIe8S1bpI/AAAAAAAAAO4/OtFzeyist6U/s400/JForbes_Work_AA3_05_JF09.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://4.bp.blogspot.com/_g3CKLTmefG8/SrpjU9qwvhI/AAAAAAAAAPQ/enA1yRYb6qQ/s1600-h/JForbes_Work_AA3_11_JF09.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_g3CKLTmefG8/SrpjU9qwvhI/AAAAAAAAAPQ/enA1yRYb6qQ/s400/JForbes_Work_AA3_11_JF09.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;An assortment of my environment props for AA3. Realtime UE3 captures.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1882447764359668627-5686277965366450947?l=devsriracha.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1882447764359668627/posts/default/5686277965366450947'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1882447764359668627/posts/default/5686277965366450947'/><link rel='alternate' type='text/html' href='http://devsriracha.blogspot.com/2009/09/americas-army-30-random-assets.html' title='Americas Army 3.0 (Random Assets!)'/><author><name>JForbes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-yo8KgMgPDYs/TVnhN8UX-yI/AAAAAAAAArg/tw88lbKzAUE/s220/rawsome.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_g3CKLTmefG8/SrmIe8S1bpI/AAAAAAAAAO4/OtFzeyist6U/s72-c/JForbes_Work_AA3_05_JF09.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-1882447764359668627.post-979315548184806069</id><published>2009-09-22T19:28:00.000-07:00</published><updated>2010-03-27T14:39:17.196-07:00</updated><title type='text'>Americas Army 3.0 (Pelican Gun Case)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_g3CKLTmefG8/S656-QyeXNI/AAAAAAAAAS0/L9viArjJ_-A/s1600/JForbes_Work_AA3_12_JF09.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_g3CKLTmefG8/S656-QyeXNI/AAAAAAAAAS0/L9viArjJ_-A/s320/JForbes_Work_AA3_12_JF09.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;Pelican Weapon case: 512x512, diffuse, spec, normal. Realtime UE3 capture.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1882447764359668627-979315548184806069?l=devsriracha.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1882447764359668627/posts/default/979315548184806069'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1882447764359668627/posts/default/979315548184806069'/><link rel='alternate' type='text/html' href='http://devsriracha.blogspot.com/2009/09/americas-army-30-pelican-gun-case.html' title='Americas Army 3.0 (Pelican Gun Case)'/><author><name>JForbes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-yo8KgMgPDYs/TVnhN8UX-yI/AAAAAAAAArg/tw88lbKzAUE/s220/rawsome.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_g3CKLTmefG8/S656-QyeXNI/AAAAAAAAAS0/L9viArjJ_-A/s72-c/JForbes_Work_AA3_12_JF09.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-1882447764359668627.post-129551827228109916</id><published>2009-09-22T19:22:00.000-07:00</published><updated>2010-03-27T14:41:02.080-07:00</updated><title type='text'>Americas Army 3.0 (Soda Fountain)</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_g3CKLTmefG8/SrmGawbbIUI/AAAAAAAAAOo/ZWU3vcOERTw/s1600-h/JForbes_Work_AA3_03_JF09.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_g3CKLTmefG8/SrmGawbbIUI/AAAAAAAAAOo/ZWU3vcOERTw/s400/JForbes_Work_AA3_03_JF09.jpg" /&gt;&lt;/a&gt;Soda Fountain: 512x512 Diffuse, Specular. In engine my material was setup in a way that the internal bar light would flicker on and off. Realtime UE3 capture.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1882447764359668627-129551827228109916?l=devsriracha.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1882447764359668627/posts/default/129551827228109916'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1882447764359668627/posts/default/129551827228109916'/><link rel='alternate' type='text/html' href='http://devsriracha.blogspot.com/2009/09/americas-army-3-soda-fountain.html' title='Americas Army 3.0 (Soda Fountain)'/><author><name>JForbes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-yo8KgMgPDYs/TVnhN8UX-yI/AAAAAAAAArg/tw88lbKzAUE/s220/rawsome.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_g3CKLTmefG8/SrmGawbbIUI/AAAAAAAAAOo/ZWU3vcOERTw/s72-c/JForbes_Work_AA3_03_JF09.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-1882447764359668627.post-465887420238717097</id><published>2009-09-22T19:15:00.000-07:00</published><updated>2010-03-27T14:41:42.265-07:00</updated><title type='text'>Americas Army 3.0 (Electrical and AC)</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_g3CKLTmefG8/SrmEzP980JI/AAAAAAAAAOg/kDY8lrXEJjc/s1600-h/JForbes_Work_AA3_04_JF09.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_g3CKLTmefG8/SrmEzP980JI/AAAAAAAAAOg/kDY8lrXEJjc/s400/JForbes_Work_AA3_04_JF09.jpg" /&gt;&lt;/a&gt;Here are a bunch of building props that were scattered around in various AA3 maps. Most of which utilized low textures. The AC units themselves had rotating alphas to mimic the fan moving inside. Realtime UE3 Capture.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1882447764359668627-465887420238717097?l=devsriracha.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1882447764359668627/posts/default/465887420238717097'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1882447764359668627/posts/default/465887420238717097'/><link rel='alternate' type='text/html' href='http://devsriracha.blogspot.com/2009/09/americas-army-3-electrical-and-ac.html' title='Americas Army 3.0 (Electrical and AC)'/><author><name>JForbes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-yo8KgMgPDYs/TVnhN8UX-yI/AAAAAAAAArg/tw88lbKzAUE/s220/rawsome.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_g3CKLTmefG8/SrmEzP980JI/AAAAAAAAAOg/kDY8lrXEJjc/s72-c/JForbes_Work_AA3_04_JF09.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-1882447764359668627.post-7840512036518926635</id><published>2009-09-22T19:12:00.000-07:00</published><updated>2010-03-27T14:42:47.682-07:00</updated><title type='text'>Americas Army 3.0 (Doors)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_g3CKLTmefG8/SrmD2wfYZ3I/AAAAAAAAAOY/uVTbK7UTRZk/s1600-h/JForbes_Work_AA3_06_JF09.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_g3CKLTmefG8/SrmD2wfYZ3I/AAAAAAAAAOY/uVTbK7UTRZk/s400/JForbes_Work_AA3_06_JF09.jpg" /&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/_g3CKLTmefG8/SrmD1Dk8BQI/AAAAAAAAAOQ/SbGdCZOOLfM/s1600-h/JForbes_Work_AA3_07_JF09.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_g3CKLTmefG8/SrmD1Dk8BQI/AAAAAAAAAOQ/SbGdCZOOLfM/s400/JForbes_Work_AA3_07_JF09.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;I was responsible for 90% of   door creation in Americas Army 3, All of which had swappable elements such as the door handle/knobs, frames, and door skins. Swaping 1024x512 diffuse, spec, and normal maps. Realtime UE3 capture.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1882447764359668627-7840512036518926635?l=devsriracha.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1882447764359668627/posts/default/7840512036518926635'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1882447764359668627/posts/default/7840512036518926635'/><link rel='alternate' type='text/html' href='http://devsriracha.blogspot.com/2009/09/americas-army-30-doors.html' title='Americas Army 3.0 (Doors)'/><author><name>JForbes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-yo8KgMgPDYs/TVnhN8UX-yI/AAAAAAAAArg/tw88lbKzAUE/s220/rawsome.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_g3CKLTmefG8/SrmD2wfYZ3I/AAAAAAAAAOY/uVTbK7UTRZk/s72-c/JForbes_Work_AA3_06_JF09.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-1882447764359668627.post-3313228559705253638</id><published>2009-09-22T19:07:00.000-07:00</published><updated>2010-03-27T14:44:31.390-07:00</updated><title type='text'>Americas Army 3.0 (Tube Television)</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_g3CKLTmefG8/SrmCxjG5DGI/AAAAAAAAAOI/_9oZtAOya68/s1600-h/JForbes_Work_AA3_09_JF09.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_g3CKLTmefG8/SrmCxjG5DGI/AAAAAAAAAOI/_9oZtAOya68/s400/JForbes_Work_AA3_09_JF09.jpg" /&gt;&lt;/a&gt;Tube TV: 512x256 diffuse, spec, normal, and cube map. Realtime UE3 capture.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1882447764359668627-3313228559705253638?l=devsriracha.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1882447764359668627/posts/default/3313228559705253638'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1882447764359668627/posts/default/3313228559705253638'/><link rel='alternate' type='text/html' href='http://devsriracha.blogspot.com/2009/09/americas-army-30-tube-television.html' title='Americas Army 3.0 (Tube Television)'/><author><name>JForbes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-yo8KgMgPDYs/TVnhN8UX-yI/AAAAAAAAArg/tw88lbKzAUE/s220/rawsome.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_g3CKLTmefG8/SrmCxjG5DGI/AAAAAAAAAOI/_9oZtAOya68/s72-c/JForbes_Work_AA3_09_JF09.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-1882447764359668627.post-3720274819812280426</id><published>2009-09-22T19:01:00.000-07:00</published><updated>2010-03-27T14:46:33.954-07:00</updated><title type='text'>Americas Army 3.0 (Fire Escape)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_g3CKLTmefG8/SrmBdCyzLeI/AAAAAAAAAOA/OJ8QI582WwI/s1600-h/JForbes_Work_AA3_08_JF09.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_g3CKLTmefG8/SrmBdCyzLeI/AAAAAAAAAOA/OJ8QI582WwI/s400/JForbes_Work_AA3_08_JF09.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;This residential building FireEscape asset was designed to be modular so it holds many different chunks which all snapped to the unreal 3 grid allowing the level designers to build any iteration they wished. 512x512, tiling rust, alpha work for the sweeping balusters. Realtime UE3 capture.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1882447764359668627-3720274819812280426?l=devsriracha.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1882447764359668627/posts/default/3720274819812280426'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1882447764359668627/posts/default/3720274819812280426'/><link rel='alternate' type='text/html' href='http://devsriracha.blogspot.com/2009/09/americas-army-30-fire-escape.html' title='Americas Army 3.0 (Fire Escape)'/><author><name>JForbes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-yo8KgMgPDYs/TVnhN8UX-yI/AAAAAAAAArg/tw88lbKzAUE/s220/rawsome.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_g3CKLTmefG8/SrmBdCyzLeI/AAAAAAAAAOA/OJ8QI582WwI/s72-c/JForbes_Work_AA3_08_JF09.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-1882447764359668627.post-4851882845885461459</id><published>2009-09-22T18:55:00.000-07:00</published><updated>2010-03-27T14:48:12.071-07:00</updated><title type='text'>Americas Army 3.0  (Road Barriers)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://4.bp.blogspot.com/_g3CKLTmefG8/Srl-wu5Cg8I/AAAAAAAAAN4/_bmvxo5iPTc/s1600-h/JForbes_Work_AA3_10_JF09.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_g3CKLTmefG8/Srl-wu5Cg8I/AAAAAAAAAN4/_bmvxo5iPTc/s400/JForbes_Work_AA3_10_JF09.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;Road Barriers: 512x512 Diffuse, Spec, Normal. 32x32 detail diffuse. Realtime UE3 capture.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1882447764359668627-4851882845885461459?l=devsriracha.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1882447764359668627/posts/default/4851882845885461459'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1882447764359668627/posts/default/4851882845885461459'/><link rel='alternate' type='text/html' href='http://devsriracha.blogspot.com/2009/09/americas-army-30-prop-assets.html' title='Americas Army 3.0  (Road Barriers)'/><author><name>JForbes</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/-yo8KgMgPDYs/TVnhN8UX-yI/AAAAAAAAArg/tw88lbKzAUE/s220/rawsome.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_g3CKLTmefG8/Srl-wu5Cg8I/AAAAAAAAAN4/_bmvxo5iPTc/s72-c/JForbes_Work_AA3_10_JF09.jpg' height='72' width='72'/></entry></feed>
