Here are a bunch of building props that were scattered around in various AA3 maps. Most of which utilized low textures. The AC units themselves had rotating alphas to mimic the fan moving inside. Realtime UE3 Capture.
I was responsible for 90% of door creation in Americas Army 3, All of which had swappable elements such as the door handle/knobs, frames, and door skins. Swaping 1024x512 diffuse, spec, and normal maps. Realtime UE3 capture.
This residential building FireEscape asset was designed to be modular so it holds many different chunks which all snapped to the unreal 3 grid allowing the level designers to build any iteration they wished. 512x512, tiling rust, alpha work for the sweeping balusters. Realtime UE3 capture.